Best viewmodel settings in CS:GO

Before you can let your aiming do the talking in CS:GO, you’ll need to spot your enemies. Though your memory will serve you well when it comes to pre-aiming as you walk into bombsites, you’ll need to clear out as much screen real estate as possible to reduce distractions.

It’s hard to call your gun and hands a distraction, but they occupy way more pixels than they should. Hiding your gun altogether may sound more practical and players could do that in previous Counter-Strike titles. In CS:GO, however, your best option will be to readjust your viewmodel settings through the console.

These commands will allow you to move your viewmodel, your gun, and hands around your screen. You’ll essentially be able to push it toward one end of your screen, freeing up more space in the middle. Similar to your sensitivity settings, viewmodel configurations are highly personalized, meaning there aren’t a set of viewmodels that each player can consider as the best.

Even your dominant eye will be an essential factor when it comes to picking out the right viewmodel settings. If you’d like to spare the time or simply can’t decide between different configurations, taking a look at what professional CS:GO players are using for their viewmodel settings won’t be a bad idea either.

For this article, we’ll be going over the key factors you’ll need to watch out for while adjusting your own viewmodel settings and we’ll include the settings of seven top-tier professional players in CS:GO.

Viewmodel in CS:GO explained

Image via Valve

Your viewmodel has various elements that can be chopped and changed to make almost limitless positions on your screen. You’ll be able to bring your weapon closer or farther away by adjusting the FOV. This can be done through a series of console commands or can be done in a workshop map. I used workshop maps for years before I started remembering the console commands. Both methods are incredibly useful and can change your game.

You’ll be able to switch which side your weapon sits on, allowing you to use your dominant eye. This will make your aim a lot crisper, and once you’ve realized how integral it is to make you play as smoothly as possible—you’ll never go back.

The first things I would recommend changing are:

  • FOV
  • Weapon side

You’d be surprised how impactful these changes are.

Some viewmodel settings won’t translate into your matchmaking games. A setting that changes the amount your weapon bobs or recoils when shooting cannot be changed. This would likely impact shooting too much and make it too easy.

Viewmodel commands for CS:GO

  • Cl_righthand
    • This command changes which hand your character will use to hold a gun. Setting it to “0” will make you a leftie and “1” will do the opposite.
  • Viewmodel_offset_x, y, z
    • The viewmodel_offset commands allow you to reposition your gun’s placement on the screen. “X, Y, Z” stand for the axises and you’ll push your gun away from the center as you increase this command’s values. 
  • Viewmodel_fov
    • FoV stands for Field of View and this command will let you customize it. The maximum FoV rate you can achieve in CS:GO is 68 and the default is 60. Experiment with different values to see which one you prefer.
  • Cl_bobamt_lat
    • This command reduces the overall side-to-side gun movement animation.
  • Cl_bob_lower_amt
    • This one reduces the back-and-forth gun movement animations.
  • Cl_bob_amt_vert
    • This command will decrease how much your view model will move up and down as you’re running.
  • Viewmodel_recoil
    • This command changes how much your gun visually reacts to its recoil. Emphasis on the visuals since you won’t be able to decrease a gun’s recoil through adjusting this setting.

Determine your dominant eye for CS:GO

Image via Valve

Each CS:GO player is assumed to be a rightie by default. While the statistics behind that may be supportive, left-handed players won’t want to hold their guns with their right hands, even in games. 

The “Cl_righthand” command determines which hand your character uses to hold the gun, but your real-life preference on the matter isn’t the top priority on the list when deciding. You may have noticed right-handed players preferring the left-handed view—and it isn’t simply because of how it looks.

Your dominant eye will play an important role when it comes to deciding which part of your screen you’d like your gun to take up. Placing your viewmodel on the opposite side of your dominant eye will help you use it more when it comes to spotting enemies.

You may become more alert as a result and your kill-death (KD) ratio could start seeing the long-term effects of your decision.

What are professional CS:GO players using for their viewmodel settings?

Image via Valve

Personalizing your viewmodel settings based on your likings is the key to making them perfect for your gameplay style. Taking a look at what professional players are using for their viewmodel settings can give you an excellent head start.

You can also start using their configurations and make the necessary changes over time if you feel like they can benefit from some improvements. Change the preferences that just don’t feel right for you since you might have a completely different style compared to your favorite CS:GO pro. The quality of these settings will also depend on your screen resolution.

If you’re using a different resolution than these players, your results may vary.

ZywOo’s viewmodel

ZywOo plays in a “1280×960” resolution with an aspect ratio of “4:3.” He prefers keeping the gun on the right of his screen and pushes it even further toward there to make room in the middle.

  • viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

S1mple’s viewmodel

S1mple and ZywOo pretty much have the same setup when it comes to their monitor settings. Both prefer the “1280×960” resolution with identical viewmodel settings. While this may be due to their similar playstyles, it’s also a statement of its own. These two prodigies must know something others don’t, right?

  • viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

Dev1ce viewmodel

Unlike most pros, Dev1ce keeps his resolution settings on the higher end of the spectrum. He prefers playing at “1920×1080” and uses a viewmodel that keeps his gun at the right end of the screen. Dev1ce’s configuration keeps his gun slightly lower than its default placement, freeing up some much-needed space in the middle of his screen.

  • viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 0; cl_viewmodel_shift_right_amt 0; viewmodel_recoil 0; cl_righthand 1;

Ropz viewmodel

Another prodigy on our list goes with the “1920×1080” resolution and prefers a similar viewmodel setup to Dev1ce’s. The only difference between the two is that Ropz’s viewmodel is slightly closer to the center of the screen compared to Dev1ce’s.

  • viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.25; viewmodel_recoil 0; cl_righthand 1;

Shroud viewmodel

Despite moving away from competitive CS:GO, shroud is still considered a legend by CS:GO fans. Shroud enjoys playing CS:GO at “2560×1440,” which can be regarded as suboptimal for competitive gameplay. If you can still push frames above your monitor’s refresh rate, you should be fine, however. 

Shroud’s viewmodel settings push the gun model toward the bottom-right corner of the screen while also lowering it by a small margin

  • viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 1; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 0; cl_viewmodel_shift_right_amt 0; viewmodel_recoil 0; cl_righthand 1;

Stewie2k viewmodel

Stewie2k is potentially the odd one out among pros due to his monitor resolution. He prefers keeping his resolution at “1024×768” with black bars as his scaling mode. Stewie2k’s viewmodel does an excellent job of increasing the overall screen real estate and doesn’t go overboard.  

  • viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

Coldzera viewmodel

Coldzera keeps his resolution at “1280×960” with stretched scaling mode. The only notable change in Coldzera’s viewmodel is his FoV preference. Instead of pushing it to its maximum value of 68, Coldzera sets it to 60. Apart from that, his viewmodel pushes his gun toward the bottom-right side of the screen and lowers it down a little at the same time. This creates a lot of space in the middle portion of Coldzera’s screen, increasing the area that he can use to scout enemies.

  • viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

Viewmodel Workshop Maps in CS:GO

Image via Valve

Workshop maps are a godsend. I’ve been using workshop maps to tweak my viewmodel for years, mainly due to not remembering all the specific commands to change it in-game.

The workshop maps stay on your list and are always a great way to quickly change where your weapon is positioned before your games.

Crashz’ ViewModel generator is a great place to set up what your game looks like. You’ll be able to change all the minute details that determine how your gun moves and sits on your screen. You’ll also be able to test it out by spraying your weapons into the vast nothingness on the map.

About the author

Harrison Thomas

CS:GO, Overwatch, and Valorant Staff Writer – Played CS:GO since 2012 and keep a close eye on other titles. Give me a game and I'll write about it. Ranks are private information. Contact [email protected]

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